It's been pretty quiet lately. Our as-yet single developer (that's me, folks) has mostly been working on some code cleanup and refactoring, getting rid of a few of the items on the To-Do List. We do have a nice new map to show you, though -- a little serendipitous randomness that showed up during some testing:
(Click for full size)
You can see the region mapping in the filled sections of the map. Prior to laying down the tree that determines the large-scale map structure, the game places a set of regions down which determine the local terrain. Of course, it's not a strict mapping; that would create abrupt changes in terrain as bits of tunnels moved into and out of different regions. Instead, the region for a given tunnel is determined by the endpoint closer to the center of the tree and by the number of tunnels since the last time the terrain changed.
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